They Shouted to the World, and We Listened
Who We Are
This is the home site for the TSW Malala Project, a fundraising effort to support the Malala Fund.
This project began when I started to develop relationships with people who play video games. The friends I made are from all around the world and are not just people who play video games but people who want to see the world a better place. Of course, this project isn’t just “gamers” but encompasses families, friends, co-workers and anyone who wants to see girls get an education.
Our goal is to raise $10,000 for the Malala Fund by January 1st, 2016. We raise money by using a fund raising platform that allows instant donations using the team fundraising page here. You can also click on the logo below.
Who is Malala
Malala is a teenage girl from Pakistan who was shot in the head by the Taliban for speaking out for the rights of girls to have an education. She survived the assassination and has gone on to be a spokesperson on behalf of 60 million girls around the world.
The Taliban’s attempt to kill Malala received worldwide condemnation and led to protests across Pakistan. In the weeks after the attack, over 2 million people signed a right to education petition, and the National Assembly swiftly ratified Pakistan’s first Right To Free and Compulsory Education Bill.
Malala became a global advocate for the millions of girls being denied a formal education because of social, economic, legal and political factors. Malala accepted the Nobel Peace Prize on December 10, 2014 with Kailash Satyarthi.
She started the Malala Fund to bring awareness to the social and economic impact of girls’ education and to empower girls to raise their voices, to unlock their potential, and to demand change.
Here is her story
Information on this page is largely contributed by http://malala.org
Please support the TSW Malala Project by Making a Donation Today
A special note from the project director, Beth Barnes
When is first started to work this project out in my head there were two parts I wanted to bring together: to help the Malala Fund and to raise the money by bringing people together from all over the world who have formed a community through playing video games together. I saw it as an unlikely pairing. Below is from a conversation I had with a fellow “gamer” who lives in England.
” ‘I’ needs to be “WE”. In order for this to work our communities need to adopt this program and make it their own, to show themselves, and others, that we may play video games together but that we are also a community from all walks of life and all around the globe who are working together to impact the world.
It is a symbol of an emerging new world in which the concept of communities has moved beyond geography and national/political boundaries. That change occurs above language and culture.
That in all walks of life, including “gamers”, that we, as a global people, enact change.
We may have been brought together by a hobby, solidified by friendship, but manifested by our actions.
They shouted to the world, and we listened.
Every girl deserves an education and this project will help. This goal must me met.